Landahl Snowstrider, Halfling scout
Lan nodded grimly as the dragon he and Tal teamed up on died. Unfortunately, he turned in time to see Merrick swallowed by one of the remaining two dragons. The others would be fine to solo one dragon, but he needed to help the wizard out - no matter how questionable the man’s powers might be.
Whispering two words of power, Lan felt a thrill of energy rush through his body. Moving faster for the moment, he flew towards the dragon, throwing another three javelin shots at the flying beast. Perhaps it would be enough damage to force the creature to spit Merrick out.
If not, they could always cut him free from the corpse.
Swift action - cast swift haste (lasts for (1d4)[4] rounds).
Move action (up to 90’) to fly w/in 30’ of dragon that swallowed our wiz.
Standard - Greater Manyshot. I messed up my bonuses last time ... greater Manyshot doesn’t apply iterative penalties... just one big penalty to your full BAB!
Att 1 - (1d20+19)[32], Dam - (1d4+8)[12]+Skirmish - (6d6)[27] = Total: 39
Att 2 - (1d20+19)[38], Dam - (1d4+8)[10]+Skirmish - (6d6)[29] = Total: 39
Att 3 - (1d20+19)[35], Dam - (1d4+8)[12]+Skirmish - (6d6)[16] = Total: 28
Spoiler: Status
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HPs: 95 AC: 33 (26->21) FF/Touch: 21/21 (16/16)
F +16 R +21 (+20) W +13
Skills: Listen/Spot/Search +19 Move Silently/Hide +21 Tumble +35 D Device +21
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, invisibility, invisibility, <s>swift haste</s>, swift haste, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter, <s>deeper darkvision</s>
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 2/2 Horizon Walker
Effects: Swift haste (effects of haste for 3 more rounds); Flight (4 more rounds); Feat: Deadly Aim; +10 Tumbling; deeper Darkvision (120’, 7 hours); Mass Sacred Protection (+5 AC); Mass Resist Energy (acid 140 min; cold 140 min)