Originally Posted by
TalksAlone
Hi all. I was unsatisfied with Acid Splash and thought about creating a new acid damage cantrip. This got me thinking about d.o.t. effects in cantrips and I've decided to give home brewing a try:
Corrosive Spew
Conjuration Cantrip
Casting Time: 1 action
Range: 30 feet
Components: V S
Duration: One round (see description)
Classes: Sorcerer, Wizard
You spew a stream of corrosive gas that adheres to a creature or object in range. Make a ranged spell attack against the target. On a hit, if the target is a creature, it takes 1d8 acid damage at the start of it's next turn. If the target is an object the damage takes place at the start of the caster's next turn. The target may not take damage from more than one instance of this spell. This spell's duration increases by one round when you reach 5th level (two rounds), 11th level (three rounds), 17th level (four rounds).
Thoughts?