And here's an ooze, because this thread didn't have one yet and I'm not gonna be sloppy like that.

Sitis

Sitises are amorphous, translucent masses of slime that are roughly 12 to 15 feet wide and up to 14 inches thick. They are largely colourless; however, if a specimen has recently fed, its body temporarily gains a yellowish brown colouration.

Size/Type: Huge Ooze
Hit Dice: 12d10+84 (144 hp)
Initiative: +2
Speed: 30 feet (6 squares), climb 15 feet
Armor Class: 10 (-2 size, +2 Dex), touch 10, flat-footed 8
Base Attack/Grapple: +9/+21
Attack: Slam +13 melee (4d4+4) or sweep +13 melee touch (special)
Full Attack: Slam +13 melee (4d4+4) or sweep +13 melee touch (special)
Space/Reach: 15 ft./20 ft.
Special Attacks: Adhesive, blood drain, broad sweep, engulf, wilting
Special Qualities: Blindsight 40 ft., immunity to fire, improved reach, tremorsense 60 ft., vulnerability to electricity
Saves: Fort +11, Ref +6, Will +0
Abilities: Str 19, Dex 15, Con 25, Int –, Wis 3, Cha 1
Skills: Climb +12, Hide +6
Feats:
Environment: Warm hills and mountains
Organization: Solitary
Challenge Rating: 11
Alignment: Always neutral
Advancement: 13-18 HD (Huge)
Level Adjustment:

Combat
Sitises usually wait in ambush for prey to get close and once they sense movement within their reach, they lash out with a sweep attack trying to grab as many opponents as possible. They only use their slam attacks if they can engulf no further prey.

Adhesive (Ex)
When a sitis makes a sweep attack, the pseudopod the attack is made with begins to exude a thick, strongly adhesive secretion. Any opponent hit by a sitis's sweep is entitled to make a DC 23 Strength check to break free. If the check fails, the opponent in question is considered grappled by the sitis and it may attempt to engulf them in the next round.

Blood Drain (Ex)
A sitis drains blood from its engulfed prey, draining 1d6 points of Constitution each round the victim is trapped within its body.

Broad Sweep (Ex)
A sitis can grab up to three Medium or Small, up to six Tiny and up to fifteen Diminutive or smaller adjacent creatures within its threatened area with a single sweep attack.

Engulf (Ex)
A sitis can pull an opponent grabbed by its sweep attack into its body with a succesful grapple check. Once inside, victims are subject to blood drain and wilting each round for as long as they remain trapped in the body of the ooze. A sitis can have 2 Medium, 8 Small, 32 Tiny or 128 Diminutive or smaller creatures engulfed at a time.
Victims may attempt a DC 23 Strength check to break out of the sitis's body each round. Failure to do so imposes a cumulative -1 penalty on subsequent Strength checks made by the same victim to free themselves.

Improved Reach (Ex)
A sitis is capable of stretching out its viscous body to an improbable extent. All natural weapons of a sitis have a reach of 15 feet.

Wilting (Ex)
A sitis draws the water out of the body of its prey. Engulfed victims must make a succesful DC 23 Fortitude save each round they are trapped inside the body of the ooze or suffer 5d10 points of desiccation damage and become dehydrated. The save DC is Constitution-based.

Skills
A sitis has a +8 racial bonus on Climb checks. A giant harvestman can always choose to take 10 on Climb checks, even if rushed or threatened. It also has a +12 racial bonus on Hide checks.