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Thread: OOC: DH The Purity of Sacrifice

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    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: OOC: DH The Purity of Sacrifice

    "Hound", Verispex Adept


    Home World: Schola Progenium (Blighted Schola)
    Career Path: Adept
    Rank: 5 (Scholar)

    Characteristics
    WS
    BS
    S
    T
    Ag
    Int
    Per
    WP
    Fel
    35
    44
    30
    40
    41
    55
    40
    41
    30
    Movement: 4/8/12/24 Wounds: 11/11
    FP: 0/2
    Corruption: 10 Insanity: 6
    Untrained Basic Skills: Forbidden Lore (Cults, Daemonology, Heresy, Psykers, Warp) (Int)

    Skills: Awareness +20 (Per), Chem-Use (Int), Common Lore (Imperium, Tech) (Int), Deceive (Fel), Dodge (Ag), Inquiry +10 (Fel), Literacy (Int), Medicae +10 (Int), Scrutiny (Per), Search (Per), Speak Language (High Gothic, Low Gothic) (Int), Tech Use (Int), Trade (Copyist) (Int)

    Talents
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    Basic Weapon Training (Las), Melee Weapon Training (Primitive), Pistol Training (Las, SP)

    Foresight: Spend 10 minutes contemplating a problem to gain +10 bonus to next relevant Int test.

    Jaded: Never gain Insanity Points from sight of mundane horror, including blood, death or violence.

    Light Sleeper: Always counts as awake for purposes of making Awareness tests, being Surprised or getting up in a hurry.

    Master Chirurgeon: +10 bonus to Medicae tests. Heal 2 Wounds instead of 1 when treating Heavily or Critically Wounded patient. If patient is in danger of losing a limb from a critical hit, he gains a +20 bonus to the Toughness test to prevent limb loss.

    Resistance (Psychic Powers): +10 bonus to resist psychic powers.

    Seen This Before: May make an Int test in place of any skill test with the Investigation skill descriptor. This includes all Lore skills as well as Chem-Use, Evaluate, Inquiry, Interrogation, and Logic.

    Sprint: When taking Full Move action, may add a number of metres equal to Ag bonus. When taking Run action, may double Movement for one round. Gain one level of Fatigue if talent is used two rounds in a row.

    Strong Minded: Re-roll failed WP tests to resist psychic powers that affect the mind. No effect on powers that have a physical effect, e.g. Telekinesis.

    Talented (Medicae): +10 bonus to Medicae tests.

    Total Recall: Automatically remembers any trivial fact or piece of information he might feasibly have picked up in the past. GM can require an Int test to remember more detailed or obscure facts, e.g. the precise layout of a crime scene or a page he read in an ancient grimoire five years ago.

    Traits: Conditioned Mind, Skill at Arms, Tempered Will, Tutored in the Profane, Institutionalisation

    Armour: Flak cloak (All 3; AP 5 vs. Blast)

    Weapons: Long las (150m; S/–/–; 1d10+3 E; Pen 1; Clip 40; Rld Full; Accurate, Reliable), stub revolver (30m; S/–/–; 1d10+3 I; Pen 0 or 3; Clip 6; Rld 2 Full; Reliable), punch dagger (1d5+1+SB R; Pen 2; Primitive)

    Gear: 1 charge pack, 36 bullets and 12 man-stopper bullets for stub revolver, bodyglove and Administratum robes (Common Quality Clothing), medikit (Medicae +20, includes 6 doses Stimm), auto-quill (Trade (Copyist) +10), chrono, data-slate, Guilder Jen's data-slate, backpack, 538 Thrones

    Monthly Income: 150 Thrones (Rank 5 Learned Class)

    Special Rules
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    Conditioned Mind: Begins play with +5 Intelligence and the Resistance (Psychic Powers), Strong Minded, and Foresight talents. Gains 1d10 Insanity Points.

    Institutionalisation: Indoctrinated to believe that the Inquisition is infallible. Immune to attempts to Charm, Command, Deceive, or Intimidate him to act against his Inquisitorial masters. If he wishes to act against his own cell or the Inquisition, he must succeed on a Hard (–30) Willpower test.

    Skill at Arms: Begin play with Basic Weapon Training (Las or SP), Melee Weapon Training (Primitive), and Pistol Training (Las or SP).

    Tempered Will: Only takes a –20 penalty when attempting a Very Hard (–30) Willpower test.

    Tutored in the Profane: Gains Forbidden Lore (Cults, Daemonology, Heresy, Psykers, and Warp) skills as Basic skills. Begins play with 1d5+5 Corruption Points.

    Background
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    “Hound” doesn't remember having any other name, though he does remember a time before being taken into the warm embrace of the Holy Inquisition. He remembers a distant, war-torn world and an endless fight against unrelenting xenos. He remembers having had a family, and he remembers being taken into the shelters when the air raid sirens sounded.

    When they dug him out of the collapsed shelter, he remembers being told that he was the only survivor. His sister and baby brother were dead, crushed beneath the rockrete rubble, and his parents had died heroes' deaths battling the invaders. He remembers feeling utterly bereft and alone. He was ten.

    The death of his parents opened new doors for the boy. He was selected for schooling in the Schola Progenium and for the next three years he was constantly drilled and tutored in skill at arms and esoteric knowledge. In special sessions his mind was picked apart and reconstructed to enhance his mental capabilities and strengthen his resistance psychic attack.

    It wasn't until the Inquisition raided the place that the boy learned that he had never attended the Schola Progenium. Instead, he was one of many promising young children who had been diverted to the Blighted Schola of the Golgenna Coven.

    The tutors and the older progena were executed on the spot, but the younger children were taken into custody by the Inquisitor who led the raid. The boy was subjected to months of interrogation and forced to confront the heresy of which he had been a part, but in the end he was declared innocent. The Inquisitor determined that the boy was not utterly ruined, and with proper indoctrination his skills and mindset could prove very useful.

    In the years that followed, the boy was remade yet again. The Inquisition became his home and his family. On his fifteenth birthday, he was apprenticed to a senior Verispex Adept, and on his twentieth he was dispatched into the service of Inquisitor Finial Zarkov. As a sign of acceptance, the Inquisitor allowed that he might have a name of his own. He named the young man “Hound” in recognition of his obedience and the service he would render unto the God-Emperor for the rest of his days. Hound knelt before his master and wept for joy.

    Personality
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    Hound has been shaped by his work and fanatical dedication to the Inquisition. In social situations he is often awkward, finding it difficult to connect with other people and discuss subjects unrelated to his work. He much prefers to be observing, cataloguing and analysing the people around him while others do the talking.

    At the same time, Hound possesses an iron will and is well aware of his gifts. He bows to no one except Inquisitor Zarkov when it comes to the performance of his duties, but he is humble in the face of the Inquisition as an institution. He understands how important their mission is, and also that extreme measures are often necessary to protect mankind. Hound stands ready to do his part.

    Appearance
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    Thirty-two years old with a wiry build (1.75m tall, 65kg), Hound's body and mind are his temple. He exercises regularly and drinks in moderation. He doesn't smoke and won't touch any other recreational drugs. Hound is sharp-featured with fair skin, reddish-brown hair and blue eyes. He has a bar code tattooed on his forehead and frequently sports a few days' worth of beard growth. He wears a bodyglove underneath plain Administratum robes.

    Experience and Advances
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    Experience (current/total): 230/3,150+100

    Proven Innocent Background Package (Book of Judgement, p. 39) = 100

    Rank 1 (Verispex Adept; Book of Judgement, p. 54)
    +5 Int = 100
    Jaded = 200
    Total Recall = 200
    = 500 (adjustments from Background Package don't count as Advances for increasing Rank)

    Rank 2 (Scrivener)
    +5 Per = 100
    Awareness = 100
    Search = 100
    Seen This Before = 200
    = 500

    Rank 3 (Scribe)
    +5 WP = 100
    Medicae = 100
    Tech Use = 100
    = 300
    +10 Int = 250
    +5 BS = 250
    Chem-Use = 100
    Inquiry = 100
    = 1,000

    Rank 4 (Chirurgeon)
    Ag +5 = 250
    Awareness +10 = 100
    Awareness +20 = 100
    Deceive = 100
    Inquiry +10 = 100
    Master Chirurgeon = 100
    Medicae +10 = 100
    Speak Language (High Gothic) = 100
    Talented (Medicae) = 100
    = 1,050

    Rank 5 (Scholar)
    Scrutiny = 100
    Dodge = 100
    = 250 (50+200)

    Other Notes
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    Starting Characteristics incl. character creation modifiers: WS 35, BS 39, S 30, T 40, Ag 36, Int 45, Per 35, WP 36, Fel 30
    Schola Progenium (Blighted Schola): WS 20, BS 20, S 20, T 20, Ag 20, Int 25, Per 20, WP 20, Fel 20
    Proven Innocent: +3 to every Characteristic, +1 Wound, -1 Fate Point.
    Divination: "There are no civilians in the battle for survival." (+2 T, +1 W)
    Last edited by rax; 2023-08-07 at 04:40 PM.