Blackheart Woods

Natalie does not have a religion. She has a very basic understanding of the various entities worshipped in her version of the United Kingdom, as well as a few in France, Ireland and Germany, but doesn't actively worship any of them.

"Oh, I'm a fool! That might be a skeleton key, that'll magically open any lock. Hang on." Natalie holds her hand out to one side and gestures, a padlock appearing in her hand with a swirl of red symbols. She'll take the key and try locking the padlock, which works, and then unlocking it, which doesn't work. "...Oh. It's not a skeleton key, it's a gremlin key I think. It fits any lock, so long as you want to lock it." Which is less useful, but still potentially handy.

Natalie leads the way, through the metal blast door to a narrow and short corridor, ending with a wooden door. Natalie tries to move it, but it's stuck; water has swollen the wood, and rusted the hinges shut. If both girls push together, they can force it open, the hinges snapping and the weight of the door bringing it down. This is, in fact, not entirely a good thing. The room beyond is bare and empty, except for symbols similar to those on the skull daubed in rusty brown across the concrete floor, walls and ceiling, some of which are glowing to illuminate the room. There's a portcullis on the far side, with another corridor leading away. In the centre of the room is a large dead scorpion, at least a metre and a half long plus a fat and muscular tail, the chitinous exoskeleton marked with chalk symbols. The dead monster rises up as the door falls, and snaps its relatively small pincers menacingly.