Originally Posted by
Vahnavoi
This sort of loops back to the start of this thread.
Choosing a bad strategy and then trying to play a game avoiding the pitfalls of that strategy makes sense, if you're doing it for extra challenge. For example, while attempting to never fight is a bad strategy in D&D, there still is a huge space of possible D&D scenarios which are vincible without ever fighting. So if there's a possibility a scenario you're about to play is in that design space, you could give it a shot, just to see if you can pull it off. This requires accepting the possibility of the player being stuck in an unwinnable challenge, though.