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2021-07-09, 02:20 PM (ISO 8601)
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#237
Halfling in the Playground
Re: Craziest Idea Mafia
Originally Posted by
gac3
Faction |
Threat |
EOME |
Town |
2 |
2 |
Mafia |
5/6 |
3/4 |
Werewolf |
5/6 |
3/4 |
Alien |
3* |
5* |
Cult |
4* |
6* |
Survivor |
1 |
1 |
Serial Killer |
7 |
7 |
Hmm, an argument could be made that while cultist's do convert town this isn't technically a bad thing for the townies, as it's a simple change in win-con. While, I wouldn't like to be converted to cultist, they're unlikely to want any town to die unlike any other faction as that means a member-to-be is gone. Cultists are motivated to help town, as they are a future team-mate. Aliens do not care about town, and is fine with lying to kill a townie if it's a net-gain for them a Cultist would never want to kill a townie besides to save their own team-mate. I believe that as a Result Town is better aided by cultists as they actually care about townies being alive, compared to the Aliens uncaring decisions for self-winning. Yes, they grow, but a change in win-con does not mean a townie loses just changes how they play the game.
I'd personally not like to be a cultist, but if I did it's better then aliens misdirecting a lynch or nk onto me something a Cultist wouldn't wish to do.