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    Default Re: Ascendancy: an Immortal and Broken Machine

    Spoiler: Partnerships, Pacts, and Cells
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    Pacts are agreements and relationships of various forms forged between players and the groups they control. Pacts are created by each participating player spending one CP to form, with the initial players and their characters act as the pact's leaders and set its direction, determining its name and purpose.

    Pacts can take many forms (pantheons, alliances, treaties, divine covenants, infernal bargains, even simple friendships) and are up to interpretation, however they all mechanically follow the same mechanics and are subject to your best judgement or GM adjudication if misused. Generally, think of it as your cell and party members.

    Every Pact must have two things: a name and a guiding purpose. The name should fit the type of pact. Now, the purpose of a pact. Every member of a pact after the first two provide an additional AP to be spent as a group each week, either reinforcing a solo action or contributing to a pact resource.

    The first two members of the pact act as its leaders. They act as gatekeepers for the initiation of new members, and can initiate votes to alter the pact, expel members, and if necessary create from the pacts members two separate pacts if disagreements reach such a necessary point.
    Last edited by Anti-Eagle; 2021-07-15 at 11:55 PM.