Quote Originally Posted by Lurkmoar View Post
TES 6 question:

Would you like to see Attributes back, keep it like the Perk system in Skyrim or Hybridize it?

I don't miss Speed from Oblivion for instance when I played a heavy Orc warrior...
Honestly, I woulnd't mind doing something similar to what they did in Fallout 4.

Just... List out the various skills and put a huge list of perks under each one. Every time you level up you can boost a skill or take a perk, you get XP for killing enemies, exploring the world, completing quests, crafting stuff(with Skyrim's level of focus in crafting, not FO4's) and so on.

And the level cap is nonexistent or so high that if you wanted to, you could eventually become a master of everything, but encounters are scaled so that you don't have to.

I'm not sure how Health, Magicka, and Stamina would be handled under this system... Maybe make them "skills" with their own set of perks? Or tie them to the total score of the "warrior," "mage," and "thief" skills respectively.