1. - Top - End - #199
    Ettin in the Playground
    Join Date
    Jun 2015

    Default Re: Need your help picking a Commander!

    Quote Originally Posted by Man_Over_Game View Post
    Something a bit less solitaire-like.

    I usually don't like MTG all that much, as many of the most powerful cards and combos work without really involving your opponents or completely remove their ability to respond. For instance, an infinite damage generator isn't about removing key creatures from the board, but is instead about dealing so much damage that your opponent can't do anything about it.

    It can be a bit like solitaire sometimes, with players trying to race towards the finish.

    But I'm more interested in Chess. Your play effects what I do, my play effects what you do. That kinda stuff.

    That's why I originally went with Feather. Since he synergizes with spells that target my creatures, and what spells I am recycling is clearly telegraphed, my opponents are constantly having to guess what tools I can pull out to solve a problem while also watching my mana.

    The more I play, the more interesting the game gets. I want to avoid the situation where a player just recognizes that there is nothing they can do that can matter, and that can happen a lot at high level play.

    Which is my dilemma. How do I balance power with fun?
    Control with denial and counterspells do interaction it is just interaction the opponent hates because you try to make them play no game using spells, abilities and cards to stop them from playing while you play the denial game that have actions depending on what the opponent does.
    There is also tempo decks: you try to delay how fast the opponent deck kills you while you kill them.
    Last edited by noob; 2021-07-27 at 05:03 AM.