Ready attacks to strike if they jump
Njal
(1d20+6)[18] dam
(1d8+3)[4]
Stormrir
(1d20+6)[16] dam
(1d6+4)[7]
Gromrir
(1d20+6)[14] dam
(1d8+6)[14]
Njal "Stormcaller"
M NG Dwarf (Glacier Dwarf) Druid,
Level 3,
Init 1,
HP 13/26,
Speed
AC 18,
Touch 11,
Flat-footed 17,
Fort 6,
Ref 2,
Will 6,
Base Attack Bonus 2
+2 trip MW Tigerskull Club +6 (1d8+3, x4)
Quaterstaff +5 (1d6+3, x2)
Darts / Sling (10 / 20 ) +3 (1d4+3 / 1d4+3 , x2)
Dragonhide (White) Breastplate ,
Heavy Wooden Shield (+5 Armor, +2 Shield, +1 Dex)
Abilities Str 16, Dex 12, Con 16, Int 10, Wis 16, Cha 6
Condition
Dwarven Racial bonuses
Endure Elements
Bull strength 4 minutes
snow sight w/snow casting - 5 hours
Stormrir
30 / 30 hp (4HD) Init +1 Speed 50 ft Fort +7, Ref +5, Will +2
AC 17 (-1 size, +1 Dex, +4 natural +3 AC), touch 10, flat-footed 16
BAB/Grapple +3/+11
Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Special Qualities: Low-light vision, scent
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills/feats: Listen +5, Spot +4 / Endurance, Run
Equipment: Military saddle, Saddle bags, Std'Leather Barding
Gromnir (Wintery Huskie) - Level 3 companion
29 / 29 hp (4HD) Init +3 Speed 40 ft Fort +7, Ref +7, Will +2
AC 21 (+3 Dex, +6 natural +2 armour), touch 12, flat-footed 18
BAB/Grapple +3/+6
Full Attack: Bite +6 melee (1d8+4 + Trip (+3))
Special Qualities: Low-light vision, scent
Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Skills: Jump +9, Listen +6, Spot +6, Swim +4, Survival +2/6*
Feats: Alertness, Track, Improved Natural attack (bite) / Link, Share spells, Evasion
Equipment: Leather barding