…did you miss the bit where GW is now experimenting with ‘limited’ products being only time limited, rather than quantity limited (like I’ve been saying they should do for years)?
The announcement of this new approach directly undercuts the scalper business model of ‘get all copies of a limited release and sell to those who miss out’. There will still be a niche, for selling to people who only want a single piece of a box, but it’ll be interesting to see how demand works once it isn’t ‘hammer F5 or miss out’.
And you’re right that GW doesn’t want unsold product on the shelves, but this approach demonstrates that they probably aren’t intentionally shorting production to achieve the ‘we sold out and there is still demand’ story. It’s an issue of production capacity: they can’t just flick a switch and make more instantly. The barrier so far has been that, once a thing is off production, fitting it in alongside everything else is likely a difficult ask. My guess is that the Cursed City experience gave them the incentive to try and find a solution (rather than Hexfire as Lans said: getting to a position to promise this takes time internally, and I didn’t think Hexfire was so massively in demand?).
There is of course the truly limited, ‘only 1000 copies’ special edition type releases, but I think there is much less demand for these? Also, whether people are willing to wait months for a product.
I very much took that as a ‘we’re trying to use this model for all releases, and here is a hint at the next one’ rather than ‘here is something else you can have instead’. It’s a teaser, not a directly related product.What are you talking about!? How does promoting a Black Templars box fix the fact that I can't play Kill Team!?