Grimgor Ghoulsbane, Dwarven Warder

Departure

As the two ships of the expedition received the last stores and passengers, a stout dwarf stood near the Captain of the Sea Wyvern and the noblewoman leading the journey. Hovering would be a more apt description, as he eyed anyone getting close. He seemed the typical dwarf - broad of shoulder, wide of waist and short of stature. His skin is tanner than many of his people, having spent more time outdoors than underground in recent years. His legs and arms were thick and muscles, while huge hands held a long pike loosely. His blue eyes scanned the docks, the ship and the surrounding waters, but snapped immediately to anyone approaching Lara or Lavinia. He occasionally stroked his black beard, a steadying move for one used to violence.

He didn’t speak as Lara greeted their passengers. He held his tongue when the little lordling attempted to throw his weight around. He even restrained himself from boxing the lad’s ears. He not visibly relaxed once they were away, and even then his eyes drifted to the Nixie. He had told Lara his concerns about leaving Lavinia without protection; he knew she had other retainers, but he trusted few others to guard the woman as well as he or Lara could.

But it wasn’t his decision...


Arriving at the Isle

Peering out at the island, Grimgor listened to the others banter about the possibilities of the island and where they might land and which mysteries they would investigate. He snorted to himself as he stared at the coastline, knowing whatever rumors or myths had been heard would be far from the ugly truth. As the question of where to go hung in the air, Grimgor spoke , his words for the Captain, but loud enough for others to hear. ”So Cap’n ... Yer eyeing’ them shores like ye’ve a mind t’land. WoT’s got yer fancy, and how kin it help th’Lady’s mission?”
Spoiler: OOC
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Sorry for the delay but I’m in finally!
Status
HP 55 / AC 24 (18) CMB/D +7/18
F +6 R +5 W +8 Init +4 (+6) Move 20’

Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); craft Weapons/Armor +5; Bluff +5; Intimidate +3
Known maneuvers: Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)
Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Effects: Silver Crane stance, Darkvision 60’