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2021-08-12, 07:06 AM (ISO 8601)
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#19
Firbolg in the Playground
Re: Songbird race! (And other stuff.)
Kalypthen
Kalypthena resemble a long purplish blue cloak wrapped around a vaguely humanoid body of which only a faintly glowing rectangular head is visible. These creatures are usually seen floating a few inches above the ground. A kalypthen is hardly ever encountered alone: they almost always move in a close, geometric formation comprised of up to 150 specimens.
Kalypthena understand Celestial, Common and Infernal, but do not speak.
Size/Type: Medium Outsider [Extraplanar, Lawful]
Hit Dice: 8d8+32 (64 hp)
Initiative: +11
Speed: fly 25 feet (perfect)
Armor Class: 30 (+4 armour, +7 Dex, +9 deflection), touch 26, flat-footed 23
Base Attack/Grapple: +8/–
Attack: –
Full Attack: –
Space/Reach: 5 ft./5 ft.
Special Attacks: Hypnic cold, spell-like abilities, wordless suggestion
Special Qualities: Blindsight 60 ft., DR 5/chaotic or evil or good, immunities, inner glow, mantle
Saves: Fort +10, Ref +13, Will +15
Abilities: Str –, Dex 24, Con 19, Int 15, Wis 28, Cha 14
Skills: Concentration +15, Hide +10, Intimidate +13, Knowledge (the planes) +13, Knowledge (religion) +13, Move Silently +26, Sense Motive +20, Spellcraft +13
Feats: Ability Focus (Hypnic Cold), Combat Casting, Improved Initative
Environment: A lawful neutral aligned plane
Organization: Solitary, gathering (4-9), procession (10-60) or order (60-150)
Challenge Rating: 12
Alignment: Always lawful neutral
Advancement: By character class
Level Adjustment: –
Combat
Kalypthena do not normally attack other creatures, unless they are themselves attacked first. On the other hand, they will occasionally react to markedly non-lawful behaviour or thoughts with swarming the offending individual or group, trying to immobilize and subdue them with their auras or through liberal usage of their spell-like abilities.
Hypnic Cold (Su)
At will, a kalypthen can project an aura with a radius of 10 feet around itself as a free action. Any creature that begins its turn within this area must succeed on a DC 25 Will save or fall asleep. An opponent that succesfully saves against this effect is instead dazed for 1d4 rounds. In addition to that, such an opponent must also succeed on a DC 25 Fort save each round or take 4d6 points of cold damage. The save DCs are Wisdom-based.
Immunities
A kalypthen is immune to cold, stunning, petrification, polymorph and mind-affecting effects. It is not subject to precision damage.
Inner Glow (Su)
The floating body of a kalypthen sheds faint light in a 5-foot radius around itself. Shadowy illumination extends to another 10 feet around this area. A kalypthen cannot suppress its inner glow.
Mantle (Su)
The shroud that appears to be draped around the figure of a kalypthen protects the creature from harm, providing a +4 armour bonus. A kalypten also benefits from a deflection bonus to AC equal to its Wisdom-modifier. This mantle is an integral part of the creature, but only in the same way as the shell is an integral part of a snail. When a kalypthen is slain, its body quickly dissipates, but the mantle is left behind and it retains the abilities it had while its wearer was still alive (see below).
Spell-like Abilities
At-will – mage hand; 10/day – calm animals, protection from chaos (DC 20); 5/day – calm emotions, detect thoughts, dominate animal, lesser geas (DC 22); 2/day – break enchantment, dispel chaos, order's wrath, dominate person (DC 23); 1/day – geas/quest (DC 25). Caster level 8th. The save DCs are Wisdom-based.
Wordless Suggestion (Su)
A kalypthen can instill thoughts in a creature's mind without making a sound. This ability is the equivalent of a suggestion spell cast by a 6th level wizard (DC=23). The save DC is Wisdom-based.
Skills
A kalypthen has a +8 racial bonus on Move Silently checks and a -8 racial penalty on Hide checks.
New Wondrous Item:
MANTLE OF THE KALYPTHEN
Price: 24000 gp
Body Slot: Shoulders
Activation: —
Weight: 12 lb.
This long, heavy, plain purplish blue cloak was once part of a kalypthen, a powerful outsider native to lawful-aligned planes. It grants a +4 armour bonus, and its wearer can also add her Wisdom modifier as a deflection bonus to her AC.
Unlike other wondrous items, the mantle cannot be crafted by spellcasters, regardless of their skill.
♣
The next one will not havequite such a pile of special attacks & qualities, I promise!
Last edited by Metastachydium; 2021-10-08 at 06:59 AM.
Reason: A little tweaking here and there, to make stuff make sense. Also, a few additions.