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Kona the Illuminator
Kona lines up, seeminly waiting for the spider to come closer. The mote of light next to him brightens a bit, and takes on a slightly different hue. |
Spoiler: Crunch
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Free: Gain 1 Animus, 1 Illumination and 1 random maneuver at start of turn.
Move: Getting a clear line against the spider from just behind Grimgor
Standard: Ready action to use Lance of Power when the spider comes within 30'. Acid damage - (5d6)[18], reflex 16 half.
Quick stats
Soul Candle: 10' bright light, 20' normal, allies within 15' can take a 5' step as a swift action.
AC 18, touch 14, FF 14, CMD 17. HP 36/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Resource Tracking
Stance:Elemental Flux (Earth, +2d6 acid damage, resist acid 15, DR 5/adamantine)
Active Element: Earth
Granted Maneuvers: Lance of Power, Rapid Strike, Flick of the Wrist
Readied Maneuvers: Elemental Strike, Flick of the Wrist, Minute Hand, Ego-wounding Strike
Animus: 1
Illumination: 2
Psionic PP: 3/3
Psionic Focus? Y
Sickened 4