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Thread: Savage Tide Reboot IC

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
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    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor stared at the boat for long moments, eyes gauging the distance from it to the river. ”Damn, Tha' river ain't as safe as ye'd think, ah guess ...” But before anyone could investigate further, Aramus pointed out a log ... that moved. “Ghoul's balls! Spider!”

    The creature scuttled forward, unimpeded by the webs, and sprayed out a mess of barbed webs. Grimgor raised his giant-sticker, ducking behind his weapon. Most of the nastiness missed him, but he cursed under his breath as he shook off some of the webs on his pike. His eyes narrowed as he considered how far the spider was. He knew he could make it to the beast, but a glance at the others showed they were settling in and preparing to receive the spider here in the opening.

    Nodding to himself, he took a step forward and gave the others a dark grin, belting out, "Steady now, lads and lass! Tis but a bug!" Then he lowered his spear and took a defensive stance to protect the path to his Captain and companions.

    OOC - Holding for now. So 5' to keep himself in front of the others (45' to spider). As a swift action, activate Defending the Pride (+4 AC [morale] to allies w/in 60' for 3 rounds - doesn't stack with the Aegis!). Enter Defensive Focus to recover his two expended maneuvers, gain Combat Reflexes and reach increase by 10' ... so threatening to 20'

    If required - AOO - (1d20+8)[11], Dam - (2d6+4)[12]
    EDIT - Haha ... that luck!

    Spoiler: Crunch
    Show

    HP 55 / AC 24 (30) CMB/D +7/18
    F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Fury Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Effects: Defending the Pride (+4 AC [morale] to allies w/in 60 for 3 rnds); Defensive Focus (recovers up to four expended maneuvers); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Silver Crane stance (+4 Init, +2 Ref/AC), Darkvision 60’
    Last edited by Starbin; 2021-08-18 at 10:37 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


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