Too many fronts, Varin can't be everywhere at once, so he tries to keep the majority of the thugs under control. He mercilessly brings down his guisarme on the already wounded half-orc, just trying to whittle down their numbers. Quick glances are cast about in between attacks, following the flow of the fight, and keep track of where he may need to step in.

Spoiler: Actions
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If necessary, make a 5ft step to get all three half-orcs into the guisarme's 10ft reach, not 5ft in front of Varin.

Standard Action Attack one of the thugs in reach
(1d20+10)[21] (enemy takes -4 to AC due to being prone), (2d4+8)[16] damage


Out of turn Varin will make AoOs against any enemy trying to move through/out of his reach or trying to stand up (Varin also threatens within 5ft with his spiked gauntlet). He can make up to 4 AoOs per round. On a hit with his guisarme, he will always do at least 10 damage and thus trigger Knock-Down for a trip attempt. See the decision tree on his first turn.