The worgs, having tasted blood, snatch at Shiver as she rises, biting deeper and dealing a total of 13 damage, but not pulling her down the ground again. The swing at one of the worgs is shaky, Shiver can tell, seeing the creature react to it. However, the next instant is a flurry of activity, as silvery streaks race through the air, one unerringly striking the worg behind Shiver, one the one in front of her, courtesy of Sėle. Pinpricks for these angry piles of muscle and sinew, Shiver knows, but they serve a different purpose than attempting to bring down the beasts. Having crossed the distance, Sėle puts the beast in front of Shiver into a pincer situation, the worg whipping around to snatch at the young human, who is doing motions as if to cast another bit of attack magic.

The reorientation and the threat of another attack by this other human leaves the worg so wide open that Shiver is able to cease the opportunity and, using her immense strength, cleave the beast in half.

The other worg tries to bite Shiver once more, but her natural grace and finally finding her feet in her weakened state allow her to easily step around the attack. The beast growls at her, but her display of violence and her sudden agility are putting fear into it as she towers over it with blood on her blade.

In a split-second, Shiver's combat intuition tell her a normal flanking maneuver would not have been enough to connect with the worg, and the second spellcasting attempt after the silvery missiles by Sėle was a fake-out. There are mighty warriors like her who possess immense strength and prowess to fell their foes. And then there are those who excel at creating opportunities for warriors like Shiver to capitalize on. Sėle falls into the latter category and Shiver is sure she never met someone as able to rip open someone's defense as her companion.

Sėle himself seems to be entirely occupied by simply trying to help Shiver, increasingly alarmed by the harm done to her, then astounded by her ability to fell the worg adn weather what would have felled many a man and woman, then impressed by her simply avoiding the remaining wounded beast. Clearly, he has never witnessed anyone like Shiver.

(Shiver is at 25/51 HP. Shiver's turn. One wounded worg next to her. Sėle is 10ft away from Shiver, on the opposite of the giantess compared to the worg.)

Spoiler: OOC
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Yes, standing up is a move action, which also provokes AoOs. The worgs failed their strength checks when they hit Shiver with them. The regular attack of the remaining dog missed by a lot.

Having shown the gamut of Sėle's abilities, he/she is a gestalt character, with Sorcerer on one side, and a skillful class with bard-like divine casting on the other. Sėle flanked the worg and used a limited resource to Aid Another Shiver on her attack against the worg as a swift action. Due to another class feature, whenever Sėle flanks an enemy with Shiver, both gain +4 to attacks from the flanking, and Sėle's Aid Another gives a +4 bonus, pushing Shiver's attack roll past the worg's AC with the total +8 bonus.