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    Default Re: The LA Assignment Thread XI: Better LA'd Than Never

    DMG2 NPC Unique Abilities


    None of these warrant their own unique post, but there are also enough that I won't just be making one giant one. Fortunately, it divides nicely into ten traits per post.

    Trait: Aberrant Limbs (Ex)
    CR: +1
    WotC LA: +2
    Our LA: +1

    An extra pair of arms or legs. sometimes they may have the ability to retract them into their body. If they do, they gain a +10 to Disguise to hide them. Extra arms gets you Multiweapon Fighting for free, while legs give you +20' to your land speed.

    Trait: Abysmally Wretched (Su)
    CR: +2
    WotC LA: +2
    Our LA: +1

    You are so ugly that anyone within 30' who looks at you has to make a Charisma-based fortitude save or be nauseated for 1d4 rounds. Instead of a 24-hour immunity clause, it would appear that this only ever works once per creature. There's also an odd daily cap on how many creatures you can affect with it, equal to your character level. Closer creatures are affected first, as are lower-HD creatures of equal distance.

    Trait: Arcane Adept (Su)
    CR: +2
    WotC LA: +4
    Our LA: +1

    Having powerful spellcasters for ancestors can apparently manifest itself as a few low-level SLAs from the Sor/Wiz list per day. Why this is labeled Su instead of Sp is beyond me. You get one first-level spell 3/day, one 2nd-level 2/day, and one 3rd-level 1/day. Naturally, what spells you get need to be decided at creation and can't be changed. CL is equal to your character level, and DCs are Charisma-based. If you take a level in an arcane casting class, the save DCs for your spells (not the SLAs, your class spells) increase by one.

    Trait: Divinity (su)
    CR: +1
    WotC LA: +2
    Our LA: +1

    The offspring of a deity. Don't get too excited. You get the granted power of one of your deity-daddy's domains as if you were a cleric of your character level. You also get a +2 sacred/profane bonus to your choice of skills, saves, or both attacks and initiative. If you take a divine casting class, the DCs of your spells increase by one.

    Trait: Doomwatcher (Su)
    CR: +2
    WotC LA: +4
    Our LA: +1

    "I'm a Doomwatcher... I'm a Doomwatcher... *points* Hey that guy's ****ed." Couldn't resist.

    You witnessed some horrifying or amazing event as a child, anything from the appearance of a deity to the casting of a Wish or Miracle. Your eyes now glow an unnatural color. You can see even with your eyes closed, even blindfolded. Once per day when your eyes are open and uncovered, you can use a 30' gaze attack. Affected creatures must make a Charisma-based will save or be subject to your choice of Confusion, Crushing Despair, Fear, Heroism, Tasha's Hideous Laughter, or Rage; with a CL equal to your character level. Unlike many other abilities in this section, this choice is made upon using the gaze attack instead of being stuck with one.

    You may change the effect of your gaze once per round as a free action. You may use your gaze for a number of rounds at a time equal to your character level.

    Trait: Dragontouched (Su)
    CR: +1
    WotC LA: +2
    Our LA: +1

    So how many "you have a dragon somewhere in your ancestry" things does this game have now?

    You gain immunity to one of the five standard energy types (yes, including sonic), and a once/day breath weapon of the same that deals 1d6 per character level in a 30' line, with a Constitution-based reflex save for half.

    Trait: Fey Spirit (Su)
    CR: +1
    WotC LA: +3
    Our LA: +1

    Your soul is somehow infused with Fey magic. You can make your voice either soothing or terrifying whenever you wish, getting a +10 insight bonus to Diplomacy or Intimidate respectively. No indication on whether this is a one-time choice or if you can choose each time you use it. You also get both Fear and Charm Monster as one/day SLAs. Saves are Charisma-based.

    Trait: Graced from Outside (Su)
    CR: +0
    WotC LA: +1
    Our LA: +1

    Yet another "you have Outsider blood" deal. In addition to looking a bit of the part (maybe platinum hair or golden eyes for Celestial blood, maybe vestigial horns or brimstone breath for Fiendish), you get Fire and Cold resistance 5. You also get a single spell from the Chaos, Evil, Good, or Law domain of up to 2nd-level once per day. Saves are Charisma-based.

    Trait: Gravetouched (Su)
    CR: +2
    WotC LA: +5
    Our LA: +1

    Living creatures born to an Undead mother. Immunity to death effects and energy drain, constantly-active Detect Undead, and the ability to Command Undead as a Cleric of your character level. Once per week you can cast Animate Dead and Create Undead.

    Trait: Guardian Spirit (Su)
    CR: +0
    WotC LA: +1
    Our LA: +1

    As the name implies, you've got something looking out for you. It manifests as a +2 deflection bonus to AC.
    Last edited by Debatra; 2021-09-27 at 08:28 AM.
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