Abrax throws up a block out of sheer instinct, catching the handle of the scythe high enough to keep the blade from striking. He spins out from under the blade and kicks out in return, seeking to get under the guard while his attacker is out of position.

Spoiler: Actions:
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Attack w/o Power Attack - (1d20+8)[28] for (1d6+4)[6] Bludgeoning Damage & (1d4)[2] Bleed Damage (if applicable).

If the attack hits Abrax will use Calming Strike, requiring a DC 15 Will save if the creature is a haunt or be calmed as per Calm Spirit for 1 minute.