Sėle chuckles, acknowledging with a two finger salute. "That's the spirit."

Striding out of the temple, Sėle close behind, Shiver once more steps out onto the town square. A haphazard mob of a dozen goblins is closing in on the building, with most coming from the southeast. The reaction is immediate, seeing Shiver with her bloodied weapon, she does not need to understand their crude tongue to know what they are shouting is equally aggressive and lecherous, at least from the male majority of the group. The women mostly grin with malice towards her. If she had to guess, the currently male Sėle is promised a violent death as well.

From the north, out of sight of the other goblins, comes a female goblin, apparently having stopped dragging a bag that looks much too heavy for her (still lying at the caved-in back corner of the inn), and when she sees the two, her eyes go wide, followed by a grin, which seems to be soured by what the other goblins are screaming at them. From the corner of her eye, Shiver sees the goblin beckon towards them. Or, at the very least, Sėle. "Queeck, here come, preetty man," she, for the lack of a better word, practically stage-whispers with a heavy accent. Sėle seems to be able to roll with the bizarre situation and stark contrast between that one goblin and the bloodthirsty rest, wordlessly letting Shiver know who the one survivor most likely will be.

(Shiver's turn. Most of the goblins are in one group with no clear leader, with 2-3 scattered a bit to the sides. The female goblin is within a move action and not anywhere near the others, and seems to make no attempt to join in what they are planning. The main group can be reached with a move action, the outliers can be charged at. I treat Shiver and Sėle as pretty much acting in grouped initiative, so Sėle's turn may happen before or after Shiver's turn, depending on what is more beneficial/fun, and as an abstraction of their sense of teamwork.)