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Kona the Illuminator
Kona parries and dodges, but the legs are too strong and too numerous to defend against them all. They batter through his defenses, leaving him vulnerable to the mandibles, and he screams in pain and fear as they pierce his flesh and pump him full of venom.
He slashes back at the head of the spider while it is still within sword range, then ducks in behind Grimgor to focus on healing his fresh wound. |
Candle Magic now adds +5 acid damage to attacks for allies within 15'
Spoiler: Crunch
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Take 19 damage after DR. Fort save at -2 for being sickened: (1d20+0)[20].
Free: Gain 1 Animus, 1 Illumination at start of turn.
Swift: Change Candle Magic into damage boost
Move: Animus Healing, -2 A, healing - (4d6)[10]
Standard: Rapid Strike Attack 1 - (1d20+8)[15], dam 1 - (1d10+10)[14] + [roll=acid]2d6+5[/roll] // Attack 2 - (1d20+8)[28], dam 2 - (1d10+10)[14] + [roll=acid]2d6+5[/roll]
5' step behind grimgor
Gain one granted maneuver at end of turn: Elemental Strike, and 1 animus.
Quick stats
Soul Candle: 40' bright light, 80' normal, allies within 15' do +5 acid damage.
AC 18, touch 14, FF 14, CMD 17. HP 17/36
Perception +13, low-light vision
Sense Motive +13
Knowledge (Martial) +10
Sickened 1