Quote Originally Posted by sandmote View Post
I get CR 3 for the new monster, although It might be better to buff its defenses till its CR 4: it deals a lot more damage than it can take, and those sorts of monsters tend to be pretty swingy. If you roll high its likely to deal more damage than your expected based on total CR and if you roll low the first round the monster is likely to die before it can get another turn. Grapple is pretty weak, even as a bonus action, so at most it gives +1 to effective AC (although by RAW even that arguably applies to restraining a target). Wisdom should be +0, given you're adding a +2 proficiency bonus. Or make the Feral more alert than the regular zombie with an 8 or 9 wisdom score, to justify the +1 you currently have listed.

Also, could you move the images inside spoiler boxes? They're a bit of a hassle to scroll past.
Proficiency should be +3 at 7 HD, no? That's how its attacks and saves are calculated currently.

How much of a boost to AC or HP would you suggest to boost it to CR 4?