R16T18: Rodriguez turns to his eidolon,”Sorry buddy, maybe later. We need to get some answers first. Should we heal him, or let him let him wake up on his own? It seems like the latter might take a while.” Rodriguez stretches and pulls out a waterskin, casting a spell on it. "Anyone want a drink?”

R16T15: Ozzy finishes tying up Saul, and Apophis releases him.

R16T14: "We done today, or looking northern doors?" Apophis asks Rod.

End Round 16, Begin Round 17 ...

R17T24-23.5:
Kwava and Ganmeed delays ...

R17T23: Sol shrugs. "Any other place, I would have him face justice, but there is no such thing in Riddleport. But I don't like being party to murder if we didn't kill him outright. I say we keep him tied up for now, and see what we can find. He had a hell of a talent pool that left him or were killed, so I'm wondering what it is around here that maybe he was hiding, since technically I was a junior partner with the others. First, though, I am going to check out those other fallen people."

He moves out of the stairwell past Eric, and then looks down at the bodyguard. "I can't tell how he's doing? Visto, you wanna look at this guy? I'm only the most basic of battlefield medicine, not a skilled healer. Hey, Eric, can you step off him please so Visto can get to him?"

R17T19: Eric, what do you do?

Rod on deck, Ozzy in the hole, Visto/ Kwava + Ganmeed/ Ginny delaying ...

Spoiler: Battle Tracker
Show

Kwava: 24. DELAYING!!!
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric: 19. Feather step on Eric for 30 minutes (ignore difficult terrain).
* Akashic bond gives +4 insight bonus to damage (currently).
* Inner Sphere Stance (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (-8:12).
Huginn: 18.3. DELAYING!!!
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15. Spirit sensing stance active.
Apophis: 14. Shield til R31T18.
Saul Vancaskerkin: 10. Potion of barkskin +2. BLINDED til R28T14.9!!! Tied up with Ozzy's silk rope.
* Blinded:The creature cannot see. It takes a –2 penalty to
Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

OOC
Hans: 17. (-7:9). STABLE!!!
Blue Thug: 7. (-7:9). STABLE!!!
Brown Thug: 6. (-3:9). STABLE!!!

Beyar: 4. (-3:9). STABLE!!!

DEAD
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.