Spoiler: Cook's Mate Handbag
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Handbag, it is kind of interesting that for a humanoid that has reptilian features, the first task Ambrose "Fishguts" Kroop has you do is Turtle Hunting .... hunting leatherback sea turtles with harpoons, treble hooks, and nets. Please roll a single Profession (fisherman) or Survival check, your choice. Note that you cannot get higher than a DC 10 w/ Profession (fisherman).
Swabbee Jobs Assigned ...
Dolly and Tossed Saladl ... Man the bilges! Vile and sweaty work cleaning out the bilges, requiring a STR check. You also need to make a CON check to avoid being fatigued at the end of the shift.
Sandy, Sparkles, and Sprawl ... Runner! Passing messages to the crew and officers of the Wormwood in all parts of the ship except officers’ cabins (areas A4 and A5), requiring an Acrobatics check and a CON check. Failing the CON check results in the PC being fatigued at the end of the shift. A PC with the Run feat automatically succeeds at this task.
Tramp ... Hauling Rope and Knot Work! Tying and untying knots in the ship’s ropes and moving heavy coils of rope from one part of the ship to another, requiring a Profession (sailor) or STR check (your choice. You must also make a CON check to avoid being fatigued at the end of the shift.
All rolls must be made in spoilers here on Giants .. NOT in Discord.