Standard Action: Cast Magic Circle vs Evil (160 mins)
Swift action (1 fervour): Cast extended Channel Vigour (limbs = haste)
Move: Start running up the stirs at "haste" speed
Duadin Ironskin
LG Dwarf Warpriest (Arsenal Champion) /Guardian,
Level 16 / MR1,
Init 4,
HP 270/270,
Speed 30
AC 38,
Touch 19,
Flat-footed 34,
CMD 37,
Fort 20,
Ref 14,
Will 20,
CMB +19,
Base Attack Bonus 12
Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
Fly 1/ day, counts as medium. Celestial Plate Armour +3,
Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
Condition
Current AC = 10 +14 (armour) +4 (shield) +4 Dex +3 nat +3 deflect +2 luck +1 haste = 41 (FF 36, Touch 20)
+4 Saves vs Poison/Spells/Spell like abilities
CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull
Immune: Fatigue, Exhaustion, Disease
Reduce Fear 3/ day
Ability Damage DR2 (1 vs Drain)
Mythic Power 5/5
Fervour 11/12
Blessing 11/11
Spells Active
Magic Vestment on Shield (increase to +4 bonus) - 32 hours
G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
Channel Vigour
- as haste - 32 rounds