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    Titan in the Playground
     
    DrK's Avatar

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    Jul 2011
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    Default Re: Skip straight to the Endgame: City of Locusts, Book 6 of Wrath of the Righteous

    Duadin Ironskin

    At hearing the sounds of conflict and the tower shaking Duadin grimaces,"Aye, well those lads didn't hang about then did they!" and glances upstairs. "Forgefather grant m all your might" he mutters as an aura of scintillating energy surrounds him and religious fervour fills his frame with aggression and speed, "Aye, wait fer me.." he calls to Akhmet as he speeds after him, moving magically quickly!

    Spoiler: OOC
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    Standard Action: Cast Magic Circle vs Evil (160 mins)
    Swift action (1 fervour): Cast extended Channel Vigour (limbs = haste)
    Move: Start running up the stirs at "haste" speed

    Duadin Ironskin
    LG Dwarf Warpriest (Arsenal Champion) /Guardian, Level 16 / MR1, Init 4, HP 270/270, Speed 30
    AC 38, Touch 19, Flat-footed 34, CMD 37, Fort 20, Ref 14, Will 20, CMB +19, Base Attack Bonus 12
    Evil outsider Bane Cold Iron Warhammer +1 (- +25, 6d6+25 w/Imp Vital strike/Power attack) 25/20/15 (2d6+15, 19-20 / x3)
    Comp (+5) Longbow Demon Bane +1 (50 cold iron, 50 silver) +17 /12 / 7 (1d8+6, x3)
    Cold Iron spike Gauntlet MW +20/15/10 (1d4+6, x2)
    Fly 1/ day, counts as medium. Celestial Plate Armour +3, Spend Fervour for +2/3(vs Demon/undead) Sacred AC for 1 minute |Heavy Steel Shield +2 Adamantine, Crusading (+12 Armor, +4 Shield, +4 Dex, +3 Natural, +3 Deflect, +2 Misc)
    Abilities Str 24, Dex 18, Con 20, Int 10, Wis 20, Cha 18
    Condition

    Current AC = 10 +14 (armour) +4 (shield) +4 Dex +3 nat +3 deflect +2 luck +1 haste = 41 (FF 36, Touch 20)

    +4 Saves vs Poison/Spells/Spell like abilities
    CMD +4 Vs Disarm, Bullrush, Trip, Push, Pull

    Immune: Fatigue, Exhaustion, Disease
    Reduce Fear 3/ day
    Ability Damage DR2 (1 vs Drain)

    Mythic Power 5/5
    Fervour 11/12
    Blessing 11/11

    Spells Active
    Magic Vestment on Shield (increase to +4 bonus) - 32 hours
    G Magic Weapon on Hammer (increase to +4 bonus) - 32 hours
    Magic Circle vs Evil - 10ft radius +2 AC/saves vs Evil, immune compulsion - 160 mins
    Channel Vigour - as haste - 32 rounds

    Last edited by DrK; 2021-09-13 at 05:51 AM.
    Thanks to Emperor Ing for the nice Avatar