Spoiler: Mystery roll
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(1d4)[1]
Mystery strength check (1d20-2)[10]
Jahn presents the Archon with a quick jab and then trails back, giving the Archon the possibility to retaliate.
Spoiler: Jahn attack
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Attack: (1d20+21)[32]
Damage: (1d8+4)[6] Fire (3d6)[7] Viscious (2d6)[7] Backlash (1d6)[1] Healing through Crusaders Strike (1d6+5)[11]
Spoiler: Archon AoO against Jahn
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Attack: (1d20+20)[39]
Damage: (2d6+8)[13]
Ken's invisible adversary doesn't seem to respond to his words. He's still getting hit by his spell but that doesn't seem to stop him.
Spoiler: Attack against Ken
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Attack1: (1d20+12)[30] (I think he's still getting his to hit bonus because he's invisible. I could be wrong though, in that case just reduce the attack by 2)
Damage 1: (2d8+5)[10]
Attack2:(1d20+12)[19]
Damage2:(1d20+12)[15]
First Coney's fireball incinerates both the table the Archon was working and then the Archon himself, into the inferno fly two silvery arrows from Larimar that burrow themselves deep into the archons hide, the Grell that get's the parting shot floats down unceremoniously.
The Archon is clutching his left arm that seems to shrink into himself, but when the arm is completely inside of him, it bursts out into several tentacles that seem to be from a Grell.
See the power that will bring down the beast king!
He charges into your fray, bringing down his new tentacles against Ken and trying to slice through Thaum.
Spoiler: Archon attack against Ken
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Attack 1 (1d20+15)[34]
Damage 1 (1d4+4)[7]
Attack 2 (1d20+15)[25]
Damage 2 (1d4+4)[6]
Attack 3 (1d20+15)[19]
Damage 3 (1d4+4)[7]
Attack 4 (1d20+15)[20]
Damage 4 (1d4+4)[6]
Attack 5 (1d20+15)[35]
Damage 5 (1d4+4)[6]
If you get hit (in this case a 20 just counts as a hit) make a Fortitude save against 10 or be paralyzed for (2d4)[5] rounds. If you get hit multiple times it's just increases the DC by 1 (2 hits it's a DC against 11, 3 is 12, etc...)
Spoiler: Archon attack against Thaum
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Attack: (1d20+20)[29]
Damage: (2d8+6)[15]