Yeah, Starfinder was the system I've played recently that has the exact problems I mentioned.

Sure, it has a bunch of roles for various crew members, but in practice it breaks down to Pilot doing the most important rolls and positioning the ship (which is of paramount importance considering weapon range and ship firing arcs), Gunners doing the actual attack and damage rolls (and getting all the glory), and everyone else makes one skill check a round for some minor bonus.

In short, the roles are not of equal importance and don't get equal play time by a long shot.