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Thread: Savage Tide Reboot IC

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor trudged along, sweat pouring from his brow as he moved through the jungle. However, if the heat was affecting the dwarf, it didn't seem like it as he never slowed or faltered. He peered back a few times and noticed some of the others struggling, and he called for a pause. ”Git some water ... not th'time t'be fallin' out." When folks recovered enough to continue, he turned and kept walking, eyes sweeping back and forth while cutting webs and foliage to make an easier path.

    When they reach the edge of the cliff, he snorted, peering down briefly. “Whelp ... wha' now? Lotta rope, unless one o' ye kin fly." He glanced at Kona, then to the others. “Or mebbe one o' ye send yer birds t'look fer a way down.”

    Grimgor took his own opportunity to scan the cliff faces and the walls to see if there were any stairs, steps or paths leading down.

    OOC - Perception - (1d20+14)[15] (EDIT - and THIS is why I like the passive perception rule from 5e)

    PS - @DrK - I hope to the gods folks failing the DC don't take 26 non-lethal damage! Was that supposed to be 2d6?

    Spoiler: Crunch
    Show

    HP 55 / AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 5/6 marks per day (can maintain up to 7)
    Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Running Hunter's stance (+10 move, gain scent), Darkvision 60’
    Last edited by Starbin; 2021-09-15 at 11:50 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


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