Grimgor Ghoulsbane, Dwarven Warder

Grimgor grunted in surprise when the giant dragonfly appeared in a flurry of translucent wings and creepy, multifaceted eyes. Before he could bring his pike to bear, the tengu snaked forward and struck twice with his blades, fire flashing of the edges. The dwarf nodded in appreciation of the bird man’s skills as he moved into a stance that emphasized power and stability. He raised his large weapon, stepped back and stabbed out with it.

”Nice blow lad, but ware yerself ...there be another!”

OOC - So Grimgor will shift stance to Silver Crane and will 5’ step m and attack if the dragonfly still lives. If the Dragonfly is gone, he’ll instead switch to a stance that give ma him scent to target the other foe

Attack - (1d20+8)[16], Dam - (4d6+4)[14]

Spoiler: Crunch
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HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuvers
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Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’