Originally Posted by
Tyndmyr
Anyways, I think the impression that the sequels were not as good as the original is...fairly common, and the scenes I see complained about, well, there's a good deal of agreement.
There's one or two technical complaints as well...the CGI in revolutions where Neo is using a street sign as a staff to fight the many Smiths looks...really fake. But probably that won't be an issue in the modern sequel. Tech is just less likely to be a concern nowadays, but directorial choices are, well, always up for criticism. Being the director of a film doesn't make you immune to criticism or judgement, after all, Tommy Wiseau directed the Room, and pretty much everyone is up for poking fun at him/the film.
I would agree with those who say that Loki took the same basic concept, and executed it far, far better. See, I actually love the whole trope of the big adversaries having a big ol' talk off. Done right, it can be filled with suspension and tension. Problem is, if you're gonna have to have a big ol' block of talking, you need the situation to shift over the course of the conversation. In Loki, it does. Who has the upper hand shifts around, and of course, we even have shifting allegiances. With Neo vs the Architect, we don't have this. It is largely expository, and there is no real change in what each person wants, in their relative positions, nor in anything else. As a scene, it is remarkably static, particularly for its length.
Sure, it contains some information, but it's...largely already information anticipated by the audience. "more layers of control"....cmon, we'd all been speculating that there would turn out to be another layer of matrix layered over the original. We all *expected* the machines to have additional layers of control. It's literally what they do. Even the knowledge of prior iterations is not wholly news...we knew from the first movie that earlier attempts had existed from the Smith/Morpheus interrogation. The philosophy stuff is, well, not exactly deep, and largely not exploring any new ground. The whole control/free will thing wasn't much more than talking about themes we'd seen explored far more visually.
There's nothing wrong with a confrontation, but it needs to be handled differently. Perhaps the antagonist should actually care about the choice and stakes. After all, if this is just another tuesday to him, why are we, the audience invested in its importance? And why should it be just another tuesday when it is one of the rare points that his entire system depends upon to continue?