No my main problem is that they’re not engaging the world and are just doing whatever the king tells them to… with little to no character growth or building.
This is a roleplaying game and their characters should have their own backstories, goals, experiences, and aspirations.
They aren’t making rivals, personal enemies, friends, lovers, merchant-customer relations with anyone in this world.
All they seem to care about is “whatever the King/Lord/noble authority currently in charge of where the party is standing wants them to be”
It’s basically playing tabletop like a video game. They are perfectly okay with having no agency in directing the outcome of the story so long as they are given loot and money for their troubles.
This story stopped being about their Player Characters and the World and more about “the chronicles of King Rupert the Mad”. Who actually enjoys playing their entire campaign revolving around a CE teenage NPC instead of their own PCs?
They don’t play their PCs as evil though… They don’t act like Gregor Clegane or Sandor Clegane, as they don’t seem to enjoy brutalizing people for the sake of it. They seem to play their characters as protagonists of JRPGs, in that the story is a linear narrative and they have no control over outside of gameplay.
The beginning of this campaign they were a typical party of low level adventurers who were helping small outskirt towns and delving into dungeons. Since the highest authority they dealt with was a town guard or a village headman the tasks they did were moreso “find sheep stealers” or “hunt down goblins” which they did no problem. However they use that same level of indifference towards whatever crazy order that their new employers give them…. Like “kill upstart peasants”, “put down rebels to the last man”…. They don’t seem to care about who or what gives them orders, only that someone is actually telling them what to do.