Quote Originally Posted by Rynjin View Post
Structured challenges and whatnot are great.

But you, as a player, deserve better than "grab this dumb collectible that doesn't do anything" or "climb this tower" repeated dozens of times. To a lesser extent "wipe out this bandit base", because hey, having dumb walls of meat to test your powers on is neat. Just don't call each individual bandit camp "unique content".
Abnegation is as valid an aesthetic of play as all the others. However distasteful you might find gaming you don't like, you don't get to decide what other people deserve from their games.

Crackdown might have been a commercial failure, but you can't say the same for Ghost Recon Wildlands or Assassin's Creed Odyssey, which clocked in at over 10 million units. Each. Clearly there are people who want this sort of play. I don't understand it either, but then, I also don't see the appeal of spending hours playing Minecraft.