Abnegation is as valid an aesthetic of play as all the others. However distasteful you might find gaming you don't like, you don't get to decide what other people deserve from their games.
Crackdown might have been a commercial failure, but you can't say the same for Ghost Recon Wildlands or Assassin's Creed Odyssey, which clocked in at over 10 million units. Each. Clearly there are people who want this sort of play. I don't understand it either, but then, I also don't see the appeal of spending hours playing Minecraft.