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    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Aug 2021

    Default Re: World of Warcraft - Interbellum (OOC Thread)

    Hi everyone.

    How frequently should we post going forward?
    I'd like to know when to keep my phone handy when away from the desktop.
    Spoiler: Jakk'ari the troll shaman
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    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 60:

    Abilities 26:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 3
    FGT 1
    INT 1
    PRE 3

    Powers 23:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 5 = 10pts
    Deflect 2 = 2 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.

    Skills 9:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 4 = 2 pts

    Advantages 2:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political



    Spoiler: Jakk'ari the troll shaman revised
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    I accidentally made a character with attack power exceeding the campaigns power level. So here is my revision.

    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 60:

    Abilities 26:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 2
    FGT 1
    INT 1
    PRE 3

    Powers 23:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 4 = 8pts
    Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.

    Skills 9:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 2 = 1 pts

    Advantages 2:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.
    Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political




    Spoiler: Jakk'ari the troll shaman +4 ppts
    Show


    Racial 5:
    Persistent Regeneration 2 = 4pts
    2nd Chance to disease = 1pt

    Profession 5:
    Expertise Herbalism 8 = 4pts
    Expertise Cooking 2 = 1pts

    Power Pts 64:

    Abilities 24:
    AWE 3
    STR 0
    STA 1
    AGL 1
    DEX 2
    FGT 1
    INT 1
    PRE 3

    Powers 29:
    Selective Environment Control 3 = 9pts // 250ft radius
    Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
    Blast 4 = 8pts
    Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.
    Empathic Healing 4 = 4pts // To heal someone the character healing must transpose the wounds onto themselves.

    Skills 8:
    Investigation 4 = 2 pts
    Persuasion 6 = 3 pts
    Perception 4 = 2 pts
    Ranged Combat 2 = 1 pts

    Advantages 3:
    Network = 1 pts //Converse with local elements/elementals
    Connected = 1 pts //Requesting aid from local elements/elementals.
    Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.

    Character:
    Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
    Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.


    Reputation: Traveling shaman
    Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political



    Spoiler: Bee swarm guest star
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    Budget - 15pts
    Powers:
    Fluid 1: 5pts - Swarm of bees moves fluidly like water
    Flight 1: 2pts - Swarm of bees can fly
    Dazzle 4: 8pts - Swarm of bees can interfere with the senses of others and sting
    Immunity5 Arrows Mundane: 5pts - 3E Guide lists bullets as a "particular damage effect" immunity costing 5. Mundane arrows are the WOW bullets in a sense.
    Senses Accurate4 & Counter Concealment2 Olfactory: 6pts - Swarm of bees has great sense of smell
    26pts Total

    Skills:
    Expertise Sugar foraging 2: 1pts
    1pts

    Stats:
    STR -2: -4pts
    FGT -1: -2pts
    PRE -1: -2pts
    INT -1: -2pts
    WILL -1: -2pts
    -12pts Total

    Everything not mentioned would be a default value.
    Last edited by Plaids; 2022-10-11 at 01:35 AM.