Hi everyone.
How frequently should we post going forward?
I'd like to know when to keep my phone handy when away from the desktop.
Spoiler: Jakk'ari the troll shaman
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Racial 5:
Persistent Regeneration 2 = 4pts
2nd Chance to disease = 1pt
Profession 5:
Expertise Herbalism 8 = 4pts
Expertise Cooking 2 = 1pts
Power Pts 60:
Abilities 26:
AWE 3
STR 0
STA 1
AGL 1
DEX 3
FGT 1
INT 1
PRE 3
Powers 23:
Selective Environment Control 3 = 9pts // 250ft radius
Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
Blast 5 = 10pts
Deflect 2 = 2 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.
Skills 9:
Investigation 4 = 2 pts
Persuasion 6 = 3 pts
Perception 4 = 2 pts
Ranged Combat 4 = 2 pts
Advantages 2:
Network = 1 pts //Converse with local elements/elementals
Connected = 1 pts //Requesting aid from local elements/elementals.
Character:
Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.
Reputation: Traveling shaman
Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political
Spoiler: Jakk'ari the troll shaman revised
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I accidentally made a character with attack power exceeding the campaigns power level. So here is my revision.
Racial 5:
Persistent Regeneration 2 = 4pts
2nd Chance to disease = 1pt
Profession 5:
Expertise Herbalism 8 = 4pts
Expertise Cooking 2 = 1pts
Power Pts 60:
Abilities 26:
AWE 3
STR 0
STA 1
AGL 1
DEX 2
FGT 1
INT 1
PRE 3
Powers 23:
Selective Environment Control 3 = 9pts // 250ft radius
Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
Blast 4 = 8pts
Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.
Skills 9:
Investigation 4 = 2 pts
Persuasion 6 = 3 pts
Perception 4 = 2 pts
Ranged Combat 2 = 1 pts
Advantages 2:
Network = 1 pts //Converse with local elements/elementals
Connected = 1 pts //Requesting aid from local elements/elementals.
Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.
Character:
Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.
Reputation: Traveling shaman
Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political
Spoiler: Jakk'ari the troll shaman +4 ppts
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Racial 5:
Persistent Regeneration 2 = 4pts
2nd Chance to disease = 1pt
Profession 5:
Expertise Herbalism 8 = 4pts
Expertise Cooking 2 = 1pts
Power Pts 64:
Abilities 24:
AWE 3
STR 0
STA 1
AGL 1
DEX 2
FGT 1
INT 1
PRE 3
Powers 29:
Selective Environment Control 3 = 9pts // 250ft radius
Comprehend Elements 2 = 2pts // To freely converse with elementals in the vicinity
Blast 4 = 8pts
Reflective Deflect 3 = 6 pts // To harness the elements to protect allies. Like using gusts of wind to stop flying spears.
Empathic Healing 4 = 4pts // To heal someone the character healing must transpose the wounds onto themselves.
Skills 8:
Investigation 4 = 2 pts
Persuasion 6 = 3 pts
Perception 4 = 2 pts
Ranged Combat 2 = 1 pts
Advantages 3:
Network = 1 pts //Converse with local elements/elementals
Connected = 1 pts //Requesting aid from local elements/elementals.
Leadership = 1pts //Remove dazed, fatigued, or stunned with the use of 1 victory point.
Character:
Motivation: Diplomacy - In the tumultuous world of Azeroth allies are more important than ever and the only way the village will endure future catastrophes is to make alliances.
Motivation: Home - Duty to ones tribe guides Jakk'ari but the comforts of home are hard to forget.
Reputation: Traveling shaman
Quirk: Eager to please - While hospitable and considerate the duty of a diplomat with need to make allies compels Jakk'ari to defer to figures of authority reverently for the divine and deferential to the political
Spoiler: Bee swarm guest star
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Budget - 15pts
Powers:
Fluid 1: 5pts - Swarm of bees moves fluidly like water
Flight 1: 2pts - Swarm of bees can fly
Dazzle 4: 8pts - Swarm of bees can interfere with the senses of others and sting
Immunity5 Arrows Mundane: 5pts - 3E Guide lists bullets as a "particular damage effect" immunity costing 5. Mundane arrows are the WOW bullets in a sense.
Senses Accurate4 & Counter Concealment2 Olfactory: 6pts - Swarm of bees has great sense of smell
26pts Total
Skills:
Expertise Sugar foraging 2: 1pts
1pts
Stats:
STR -2: -4pts
FGT -1: -2pts
PRE -1: -2pts
INT -1: -2pts
WILL -1: -2pts
-12pts Total
Everything not mentioned would be a default value.