Spoiler: Complications
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Motivation: Responsibility
Motivation: Patriotism (to the Alliance)
Temper (Cold but vicious, generally lessened by maintaining a slight buzz)
Addiction (High-functioning Alcoholic, thankfully not usually a violent drunk)
Spoiler: Abilities (26cp)
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Str 1
Sta 2
Agl 2
Dex 1
Fgt 3
Int 1
Awe 2
Pre 1
Spoiler: Advantages (9cp)
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Uncanny Dodge
Evasion
Tracking
Agile Feint
Close Attack 4
Skill Mastery (Athletics)
Spoiler: Skills (15CP)
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Acrobatics 4 (+6)
Athletics 5 (+6)
Intimidation 5 (+6)
Perception 6 (+8)
Ranged Combat 5 (+6)
Stealth 5 (+6)
Spoiler: Defenses (10CP)
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Dodge 3 (+5)
Parry 2 (+5)
Fort 3 (+5)
Toughness
Will 2 (+5)
Spoiler: Racial: An Altered Man (5CP)
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(Note: All are linked)
Alchemical Homeostasis:
Regeneration 1
Immunity 1 (Aging)
Immunity 2 (Disease and Poison), Limited: Doesn't affect respiratory and digestive
Enhanced senses:
Danger Sense
Low light vision
Accurate Hearing
Quirk: Over Stimulation (Requires Audio Protection)(Fort DC 12)
Quirk: Over Stimulation (Requires Visual Protection)(Fort DC 12)
Spoiler: Character Proficiency(5CP)
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Alchemist:
Expertise: Alchemy 4 (+5)
Artificer Advantage
Woodsman:
Expertise: Nature 4 (+5)
Spoiler: MY SECRET WEAPON!
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HAHA! You have been tricked, fooled, and quite possibly..bamboozled!
lol