Quote Originally Posted by Dion View Post
On its surface, monster hollow seems to be easy for mages, with nothing but high level monsters that mages can easily kill.

But underneath, monster hollow is literally impossible for mages, with multidimensional stone that mages can’t scry through; traps that are impossible for mages to detect; and anti magic field ambushes.

Is this whole dungeon a mage breaker that’s designed to be impossible for mages to successfully navigate solo without help from other classes?
If the party just once dragged a fight towards the door and hit the trap with a greater dispel (let alone a Disjunction or Superb Dispelling) her entire protection system instantly is shut down.