Grimgor Ghoulsbane, Dwarven Warder

Grimgor sat quietly as the others spoke, draining and filling his waterskin with Tygar's bounty. When Lara gave her opinion, he nodded and rose to his feet. ”Best set up camp. Bit warm fer a fire, but we may be wantin' one by evenin's end. Less tha' light o' yers'll be round all night?" The dwarf looked to the tengu for verification before continuing his thoughts.

"We'll sit shifts, two a piece ... magik types kin take first, or last. Thinking Felix and Tygar ... me 'n th'cap'n ... Kona 'n Aramus. Swap if'n ye like. Any chance one o' those birds kin take a message back? And did anyone bring a bit o' rope? Ah dinnae ..."

OOC - Camping it is! Proposed watch schedule above ... three total shifts, two people per shift.
Spoiler: Crunch
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HP 55 / AC 24 (26) CMB/D +7/18
F +6 R +5 (+7) W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuvers
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Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 5/6 marks per day (can maintain up to 7)
Effects: Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Stance (see above), Darkvision 60’