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    Titan in the Playground
     
    Pex's Avatar

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    Nov 2013

    Default Re: Martial Power!!! (Give the martials something to do other than "attack again")

    Quote Originally Posted by strangebloke View Post

    If t3 was so great people would start in late T2 to get to the "good stuff" as quickly as possible, but universally this is not how things are done. Games start in early T2 at the latest and sometimes get through t3, with t4 being almost entirely the domain of one shots.
    Or . . .

    People like the low level stuff too. They wanted and intended to have a complete game of 1-20 but real life got in the way. There's also the feeling that level 1 is the start of the game. A subset are willing to start at level 3 because they feel level 1 is too weak and don't want an unlucky crit to kill a PC. Even when levels 16-20 are played as one-shots they are in fact being played, and those players don't seem to mind wizards teleporting and polymorphing into dragons while the barbarian does "hulk smash".

    Quote Originally Posted by RandomPeasant View Post


    But again, the suggestion is that it not be a class mechanic. The suggestion, as it is being presented, is that you have this thing that is part of the skill system that classes get managed access to in order to make up for the disparities in their class kits. How is that not just an excessively complicated set of epicycles layered on top of "write some class abilities for Barbarians that are good"? What is the substantive benefit for declaring that "climb a tree" and "climb to the heavens" are meaningfully part of the same system?
    You are determined not to like this idea and dismiss all responses. Your question was answered several times already even when the goalposts were moved. You don't have to like this system, but you have your answer on why it was proposed, how it does what it does, and why it does what it does.

    Quote Originally Posted by strangebloke View Post


    Yep. This isn't to say that's how every game plays out because of the ubiquity of milestone xp (the system I myself use) but I'm pretty confident in arguing that there's a general trend of people feeling "done" with a campaign when it hits that T3 stretch.
    Perhaps because it took two real world years or some other significant length of time to get there and players are ready for something new, not the alleged atrociousness of high level power.
    Last edited by Pex; 2021-10-09 at 10:07 PM.
    Quote Originally Posted by OvisCaedo View Post
    Rules existing are a dire threat to the divine power of the DM.