Quote Originally Posted by Frogreaver View Post
There's already alternate carrying capacity rules if one wishes for them.

Investigation and Arcana seem just as important of skills to me as perception/insight and persuasion/deception.
Investigation does come up but subjectively I've seen people argue that the party 'needs' a face. I've rarely seen anyone arguing they 'need' a detective. As with athletics its ultimately just one skill so if you really need to cover it one guy can grab expertise and be pretty darn good while still dumping INT.

The big thing with the CHA skills is that there's a lot of them.

As for the variant CC rules, yeah, I've used them, but they're not the best for the reasons Warder outlined. In defense of them though, I will say they're a nerf to medium armor shielded casters, which is a 5e trend that I do find annoying. They're just also a nerf to heavy armor casters and don't do anything to light/no armor casters which is more annoying.