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    KorvinStarmast's Avatar

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    May 2015
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    Default Re: Is there a meaningful distinction to be made between the system and the content?

    Quote Originally Posted by PhoenixPhyre View Post
    Another example is 13th Age, where even though you can swap out the setting, it has some fairly important things that have to be recreated (relationships with the Icons being the thing that comes to mind). May just be my bias, but that feels more tightly bound than "standard" D&D to me.
    It's one of the things that appeals to me about 13th Age, the 'being attached to the setting' element of chargen. Sadly, our game didn't get very far before RL wrecked it (Scheduling has, once again, a DC of about 35).
    Empire of the Petal Throne (the first game I DM'd for an extended period) was similarly tied to its setting.
    My players loved that aspect of it.
    Last edited by KorvinStarmast; 2021-10-15 at 09:58 AM.
    Avatar by linklele. How Teleport Works
    a. Malifice (paraphrased):
    Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
    b. greenstone (paraphrased):
    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
    Second known member of the Greyview Appreciation Society