Quote Originally Posted by luuma View Post
I think I stand by most of my points. Personally I still think 9th shouldn't be such a gigantic powerspike level - it'd be nice to give diamond soul earlier, but diamond soul is exceptional, and 9th level is a pretty arbitrary level to grant it an outstanding save feature, an improved martial arts die, and wall-running.
In my attempts to hack away at 5e, I have tended to put "you are good at saves" abilities at level 11 or higher in martial classes.

This (a) prevents double-dipping via multiclassing, and (b) helps populate the back-10, and (c) lines up with when spellcasters get their T3/4 spells.

The Paladin existing level 6 ability is the exception to this.