Originally Posted by Spriteless Big parties, like those in critical role or dimension 20 or any popular D&D cast, are boring and drag down the action. That's unpopular? I thought it was more or less widely agreed on that gaming groups should be around 3~7 people (GM included). I downright refuse to play in any campaign with more than 6 players.
Homebrew Stuff:Lemmy's Custom Weapon Generation System! - (D&D 3.X and PF) Not all heroes wield scimitars, falchions and longbows! (I'm quite proud of this one )Lemmy's Homebrew Cauldron You can find all my work here.