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Thread: The problems with Melee Combat

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    Titan in the Playground
     
    Imp

    Join Date
    Feb 2017

    Default Re: The problems with Melee Combat

    Quote Originally Posted by strangebloke View Post
    Ranged play is inherently more consistent and safer.
    But you are not guaranteed to be able to stay ranged, even with high mobility.


    The idea that the players can *choose* some kind of "all-situation optimal tactic" is not supported by anything. Context defines what tactics ends up viable, and trying to argue that melee is """inefficient""" without any context is just the old "perfectly spherical cow in a frictionless vacuum" standard.

    Quote Originally Posted by Segev View Post
    I just don't think it bears out in real play as much as it sounds like it would.
    Indeed.

    Quote Originally Posted by PhoenixPhyre View Post
    I wasn't being nice and had focus-fired the squishies (instead of spreading attacks), those 40 arrows per round would have massacred them, even at only 1d6 + X per shot.
    Yeah, that's another factor to consider: NPCs can easily be more numerous than the PCs, and if they are then *they* are the ones who will be advantaged if you try a "ranged showdown without the ineffective melee stuff" and the DM doesn't consciously choose to spare the PCs.

    You want someone capable of threatening the NPCs in melee, so that they can't just select one person at range and go full ham on them.
    Last edited by Unoriginal; 2021-10-22 at 08:35 PM.