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2021-10-25, 11:19 AM (ISO 8601)
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#3
Re: Adding Martial Power: Fighters
The BM maneuver system has the fundamental problem that some are way better than others. And you don't get many, but get a significant number of uses.
So you tend to pick ones that are often useful and are strong.
It emulates a fighter with "one weird trick to win all fights", not a master of battlefield opportunities.
This was true of 3e feat-based customization, 4e power-and-feat based customization, and 5e BM maneuvers. So if you are happy with that, go ahead; doing something different is going to require, well, something novel.
13th age did something novel; it had a system where the dice you rolled in an attack determined which maneuvers you could do. Like, "15+" or "odd" or "10-" on your d20.
But that is neither here nor there.