The BM maneuver system has the fundamental problem that some are way better than others. And you don't get many, but get a significant number of uses.

So you tend to pick ones that are often useful and are strong.

It emulates a fighter with "one weird trick to win all fights", not a master of battlefield opportunities.

This was true of 3e feat-based customization, 4e power-and-feat based customization, and 5e BM maneuvers. So if you are happy with that, go ahead; doing something different is going to require, well, something novel.

13th age did something novel; it had a system where the dice you rolled in an attack determined which maneuvers you could do. Like, "15+" or "odd" or "10-" on your d20.

But that is neither here nor there.