(I'll cover a bit more ground here, feel free to chime in on any of this)

"You leave?" Teeka asks sadly. The invitation of traveling with Shiver and Sėle tempts her. It tempts her oh so dearly. "Whatever you choose, choose what feels right to you, Teeka, and you alone. Do not let yourself live with regret. Please," Sėle says. Those words would be lost on most goblins, but not this one.

Teeka looks to the rescued young woman who still is not sure what to make of what is happening, and still clearly frightened by the goblins (and trying not to look at the poor villager's corpse the rats were feasting on). Teeka looks back at the goblins, her expression hardening, the goblins recoiling just a little.

After a while, she says "Teeka stay..." There is some sadness in her voice, but she has made up her mind. "Teeka look out for poor beeg folk, let no gobbers hurt them or steal theengs. Teeka make sure." She casts another glare at the other goblins. Shiver has little doubt that Teeka will be a harsh mistress to them, at least given how they are now. But a hard mistress keeping them in line. She speaks to her tribe in her language, all of them quickly nodding. Looking back to Shiver, Sėle, and the young woman, wiping her face as clean as it can be given the circumstances: "Tell beeg folk Teeka friend and fight for beeg folk, yes?" If agreed to (Sėle nods, the young woman does as well, calming down a little), she shows a big trademark grin. Sėle casts a prestidigitation, cleaning Teeka of all dirt and blood, and she is able to giggle and find joy in the simple pleasure.

Teeka leads them back to the big cave, with a short detour to the false wall Sėle had discovered. Shiver easily pushes it aside, revealing Hark's hidden stash and what amounts to a bedroom. In a chest with a pathetic rusted lock, they find a pile of loose coins, the total hardly worth mentioning compared to Shiver's wealth. Sweeping that aside, they find several things: assorted valuables (again, not much for the likes of Shiver) that were stolen from the villagers (the young woman, Daphne Featherstone, revealed to having been the late Lady Velrosa Nandar's lady-in-waiting, identifies them as such), an elegant brooch of unknown origin which Sėle identifies as magical, and a fancy knife in a matching scabbard, also identified as a basic magic weapon. The valuables are returned to the villagers, Teeka offers the brooch to Shiver as a gift, and the knife to Sėle. Sėle smiles, kneeling on one knee before her, and closes Teeka's hands around the item. "I want you to have this." And in responds, Teeka smiles... and steals herself a quick cheeky kiss alongside the sudden gift.

---------------

The villagers are carefully removed from the bat cave, Teeka ordering several goblins to help. It has to be done quietly, or the many, many bats living below the cave where the villagers are held would be whipped up in an angry storm. Led out of the cave, the villagers are confused that the goblins would let them go, but thank Shiver and Sėle over and over for saving them. The situation is explained, the dwarf who runs the inn and has become sort of the impromptu leader of the villagers, Morak Ur'gray, is unsure what to think of Teeka at first, but with what he is told, he is willing to give Teeka (and right now, only Teeka) a chance, shown with a handshake.

It is time to say goodbye for now. As the villagers leave for Nightstone, Teeka tells Shiver and Sėle "Teeka veeseet beeg folk town a lot now! Murder Mare and preetty Sheele come veeseet, too! And stay while!" Waving, Teeka stays behind at the cave, watching them disappear into the woods.

Finally, this whole situation seems to be wrapped up, for the most part. Yet fate throws Shiver one final curve ball in this particular task. Crossing the grassland around Nightstone with the villagers, the town is soon in view. But they hear shouts. Closing in is what looks like a warband of orcs. Twenty creatures, led by one fiercer looking orc. Shiver even spots a shaman. And also injuries on the boss and several of the orcs. But she knows such things hardly quench their bloodlust. Fear and desperation spread through the villagers as the orcs spot them and begin barreling towards them.

For Shiver, orcs are pathetic warriors, but they have numbers. This could become a brutal fight, even with Sėle at her side, even with Morak doing his best to direct the crowd of villagers away. But she still feels the echoes of recent combat. She has torn ogres apart with brutal swiftness. The battlecries and stomps of the orcs fill the air, but Shiver feels something within. Something awakening, finally, if not completely.

In the purest form of the giants' tongue, within her very being, Shiver hears and feels in a triple voice Awaken, our champion, and take back your destiny.

With a flash and a booming wave, Shiver feels a rush of strength, feels greatness return to her, as she suddenly towers over everyone else. Not yet her true giant size, but now unmistakably a frost giantess, no longer confined to just a human frame.

Spoiler: OOC
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Shiver gains a cloak of resistance +2 in the form of the brooch Teeka gifts her, and she levels up to level 6.

With this, she unlocks her ability to assume Large size, making her as big as frost giantesses normally are in D&D 3.5, but not as big as they are in this campaign (Huge size). Please write down your attack bonuses and damage dice for both Medium and Large size, for quick reference. Medium should be +16/+11 attack and 2d6+12 damage, Large should be +15/+10 attack and 3d6+12 damage. Note that she does not gain a feat this level, due to the Pathfinder progression.

Shiver is free to act and handle the situation as she likes, as absolutely no one is prepared for the appearance of a frost giantess. If she wishes to attack the orcs, she can move into range and still do a full attack in this situation.