And now, for a while we'll go back to where this started: BIRDIES! (Also, other birdy-adjacent entities.) First of these is going to be the

Ylyk
Most often found on Acheron, hovering above fields of battle, Ylyks, also known as warhawks, resemble sizable, almost 5 feet tall birds of prey with dark brown feathers . Proud and obstinate, they make fast friend and unforgiving foes.

Size/Type: Medium Outsider [Extraplanar]
Hit Dice: 4d8+8 (24 hp)
Initiative: +7
Speed: 20 feet (6 squares), fly 60 feet (average)
Armor Class: 21 (+3 Dex, +4 +1 called studded leather, +4 natural), touch 13, flat-footed 18
Base Attack/Grapple: +4/+4
Attack: Talon +7 melee (1d6) or javelin +7 ranged (1d6)
Full Attack: 2 talons +7 melee (1d6) and beak +3 melee (1d8) or javelin +7 ranged (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., DR 10/magic, fortify the line, low-light vision, rallying cry, resistance to fire 5, spell-like abilities
Saves: Fort +6, Ref +7, Will +5
Abilities: Str 11, Dex 16, Con 15, Int 11, Wis 12, Cha 20
Skills: Balance +6, Bluff +14, Diplomacy +12, Gather Information +8, Knowledge (architecture and engineering) +4, Knowledge (history) +4, Knowledge (the planes) +2, Listen +8, Perform (oratory) +12, Sense Motive +12, Spot +12
Feats: Hover, Improved InitiativeB, MultiattackB, Weapon Finesse
Environment: A lawful-aligned plane
Organization: Solitary or troop (up to 2 ylyks and 20-100 allies)
Challenge Rating: 5
Alignment: Usually lafwul (any)
Advancement: By character class
Level Adjustment: +1

Combat
Ylyks do not engage opponents directly if they can avoid it. Rather than doing so, they hover over the battlefield, bolstering and commending their allies. If forced to mix into melee, they use their wicked beak and powerful talons before retreating, out of reach.

Fortify the Lines (Ex)
Ylyks are apt commanders, able to steel the bodies and souls of those they lead into battle by merely speaking. Once per encounter, an ylyk can grant all allies that can hear it a morale bonus to AC, all saves as well as all Constitution-based checks equal to half its HD for a number of rounds equal to its Charisma modifier.

Rallying Cry (Ex)
Ylyks inspire and embolden those serving under them. Once per encounter, an ylyk can grant a morale bonus to attack and damage rolls as well as all Strength-based checks equal to half its HD for a number of rounds equal to its Charisma modifier.

Spell-like Abilities
3/day: amplifySpC (DC 16). Caster level 8th. The save DC is Charisma-based.

Skills
Ylyks receive a +4 racial bonus on Bluff, Sense Motive and Spot checks.