Quote Originally Posted by Kane0 View Post
- Alchemy and Herbalism Tools are Merged into the Medicine skill
- Thieves Tools are Merged into Sleight of Hand (renamed Thievery)
- Performance is dropped and split into the other CHA skills and Instrument tools
- Animal Handling is dropped and split into Survival and new 'Steeds' tool (like land and water vehicles, but for mounts)
- Nature, History and Religion are dropped splitting into Arcana, Survival and new Lore skill
- New Skill: Appraisal to fill in a gap and make up for number of INT skills


So the final list looks like:

Alchemy/Medicine (Wis)
Acrobatics (Dex)
Appraisal (Int)
Arcana (Int)
Athletics (Str)
Deception (Cha)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Lore (Int)
Perception (Wis)
Persuasion (Cha)
Stealth (Dex)
Survival (Wis)
Thievery (Dex)
Looks really sensible, and it would make things easier...

I'll give a crack at it tomorrow if I have the time. My players canceled on me so I just might.