Quote Originally Posted by Pauly View Post
C) Cumulative actions. You can ‘bank” effort in one turn and then complete the action in the next turn providing conditions are met. This breaks the use it or lose it artifice, but comes with the cost of bookkeeping.
Add "aiming actions" & "wind up for a power hit" to this. I think the Warhammer games do the former and the haymaker move in Champions is the latter.