1. - Top - End - #34
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: What Mechanical Effects Cause Action Economy

    Quote Originally Posted by Stonehead View Post
    Interestingly, the two kind of cancel out. With an AoE attack, if you deal 20% of the enemy team's health, you end up with 5 enemies at 80% health, not 4 enemies at 100% health.
    The comparison should be 5 enemies at 16% of total hps left each vs 1 enemy at 96% of total hps for an AoE. Which makes picking off the enemies with single target damage at 16% of total damage required much easier to knock out 20% of their outgoing damage much easier, instead of needing to do 96% to reduce it all the way to 0. On top of the fact that the single AoE did 20% of total damage required instead of only 4%.

    Simple example would be 5* 100hp instead of 1*500 hp, with a 20pt AoE. That leaves you with 5*80hp vs 1*480hp.

    (Hit points don't actually scale that way of course, since they're counterbalanced by other action economy factors.)