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    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Jan 2019

    Default Re: Kalsema: The Lands of the Long Light (Isekai Homebrew Setting)

    Quote Originally Posted by Llyarden View Post
    Aside from the varying levels of daytime and only the occasional night, what's the general climate like / what kind of biomes are common? Or does it vary wildly around the Lands?

    Semi-relatedly, how well have the people/flora/fauna of the Lands adapted to the extensive daytime?
    The climes vary greatly. The continent where we begin, Chamadron, is similar to continental Europe or the temperate portions of the eastern seaboard of the United States. The campaign area is similar to a more densely-wooded southern England or France, or the Carolinas. The far north of the continent contains a chill region similar to the Lands of Always Winter in Game of Thrones -- there is a massive ice barrier that encloses the domain of the Winter Elves, sinister fey who worship the Great Tuunbaq and the Wendigo, among other malign powers.

    Southerly, the continent of Bha'al-Zhagor contains several different desert biomes. The northern coast, facing Chamadron across a large ocean, contains pockets of dense jungles, large rivers, and oases, making it more similar to Egypt, the more fertile coastal regions of the Arabian peninsula, or the West African coast. The interior is a blasted waste drier than the Sahara, and the far south is essentially unsurvivable without magical adapatations. The middle of the region is a land of ash and darkness which contains tombs of the hexopodean civilization and unusual forms of undead. Levitating over this region are about a dozen smaller flying continents surrounded by a sea of fire and blood -- this are is inspired by Dark Sun. The far, far south is a very strange polar desert which is alternately blistering hot (like hotter than the surface of the sun) or similarly cold.

    The Lands of Sanaadnida, to the far west, are a strange lost world biome consisting of immense jungles, high mountains, and abundant ruins. The interior of the continent appears to be somehow much, much larger than its outward coastline would otherwise indicate -- which would otherwise suggest a continent about twice the size of Australia. Explorations of the interior have suggested the real dimensions may be more like 100,000 miles or more in breadth. There also appears to be a kind of inner sea in the center of the continent which contains yet another continent filled with ruins and a strange, immense pillar in its very center that rises beyond the clouds, and is visible from every vantage.

    Izox, to the east of Chamadron, is Mediterranean and Baltic in climate, and contains a set of slaver city-states in some ways comparable to the nations of Slaver's Bay in Game of Thrones.

    There are a number of essentially Polynesian or Indonesian type islands in the oceans between these lands-- hundreds of thousands or even millions of islands.

    The 'roof' of the world contains at least two additional continents -- Vel-Samar, a land dominated by elemental forces and races, and Ikuin. Vel-Samar is essentially medieval Europe if Rome had not fell -- the preservation of concrete construction styles, road networks, sewers, and aqueduct systems; the architecture style is predominantly Romanesque, with gothic and some areas inspired by the sui generis style of gaudi. Ikuin is similar to Sanaadnida, but also contains large quasi Mesoamerican civilizations.


    The adaptations the flora and fauna have made are that photosynthetic entities have flourished -- the forests and jungles are denser and there are more plant-based races and monsters than in a 'baseline' fantasy realm like Golarion or Faerun.

    Additionally, there are more solar entities/aligned creatures of every variety.
    Last edited by Marcarius5555; 2021-11-17 at 08:49 PM.